

#Ascension mtg free
She was so successful at doing this that after a time, only the plane's elder demons remained free of the Helvault's magical prison. With this new goal in mind, Avacyn used her divine magics to trap demons, one-by-one in the Helvault. This oath is reflected in the symbol of the archangel herself, the Collar of Avacyn, shaped to bind any evil that would not be destroyed. Thus, she took an oath, saying "What cannot be destroyed, must be bound". All that its destruction would buy was temporary peace to the afflicted towns and villages. Eventually the black mana would coalesce in another dark corner of the plane, and another demon would appear.Īvacyn soon noted that no matter how many times a demon was defeated, there would always be another one to take its place. However, since demons are beings composed of pure mana, their defeat only meant that their physical forms were shattered, their dark essence living on. Accompanied by her fellow angels, she challenged each demon she encountered to single combat, defeating and dispatching them one-by-one. In the early days of Avacyn's presence in Innistrad, long before the block takes place, the archangel sought to rid the plane of its demonic influences. It is then revealed why the archangel Avacyn vanished from the plane in the first place, leaving the humans of the plane defenseless against the gothic horrors of Innistrad. The events of the Innistrad block center on the events after the sundering of the Helvault, a giant chunk of silver metal that was used by the archangel Avacyn to imprison Innistrad's worst horrors, the demons. Dark Ascension has several broken cycles (a cycle where one color is omitted) to show how humans are struggling. Meanwhile, the humans are on the verge of extinction and have to take desperate measures to stem the tide. The set puts a stronger emphasis on those creature types, giving each type of monster more support. The plane is still plagued by Werewolves, Zombies, Vampires, Spirits and other creatures of the night.

Much of the development had a top down approach.ĭark Ascension develops the themes of Innistrad. Dark Ascension boosters always contain a double-faced card of any rarity to replace one of the commons in the pack. Just like Worldwake, Dark Ascension is a small set in between two large sets. This article deals with the original Innistrad block.ĭesign and development Innistrad Īccording to Magic lead designer Mark Rosewater, "The number-one role of this set's design was capturing the feel of the horror genre." Monsters were one of the first tropes explored which led to the tribal component of the set.ĭark Ascension was first revealed at the 2011 Comic-Con in San Diego, California. Magic returned to the plane of Innistrad in 2016 with the Shadows Over Innistrad block, consisting of Shadows Over Innistrad and Eldritch Moon. The tagline for the set is "Horror Lurks Within". The set's mechanics and effects take mainly graveyard themes, with a minor focus on tribal themes. Innistrad is a "top-down" designed block based on Gothic horror. The Innistrad block is a block of the collectible card game Magic: The Gathering, consisting of the expansion sets Innistrad (September 30, 2011), Dark Ascension (February 3, 2012) and Avacyn Restored (May 4, 2012).

Gottlieb, Dave Guskin, Kenneth Nagle, Bill Rose, Mark Rosewaterĭavid Humpherys (lead), Mark Globus, Dave Guskin, Erik Lauer, Billy Moreno, Matt Sernett 244 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 15 Basic Land)īrian Tinsman (lead), Mark L.
